Week 1 Design DNA & Visual Language 4 sections
Week 1 Key Concept

Composition, proportion, form + visual balance

Notes

Composition

Upon watching videos about composition from Storytelling for Designers, I developed a stronger understanding of this topic. Originally I thought composition was about just arranging things to be practical and aesthetic, however it goes further to teach that elements can be arranged in a way to capture strong stories or guide people's thinking.

Reflection

Dolphin Torch Research

Eveready Dolphin floating lantern torch
Product

Eveready Dolphin Torch

Type
Waterproof floating LED lantern
Output
235 lumen LED beam
Designer
Paul Cockburn
Origin
Australia (original design USA)
View product →

How would you describe the Dolphin torch?

I would describe the Dolphin torch as the everything torch. Whether you need to walk around outside for a big beam of light, or you're in a power outage, the large bulky torch is easy to find and locate in dark scenarios.

Who was it designed for?

I believe it was designed for anyone. I see it as a one-in-a-household product; anyone can use it. It's simple, easy to hold and carry around.

Who designed it?

Designed here in Australia by Paul Cockburn, however the original is from the United States.

What other Australian designs do you remember from the first video?

The one that most fascinated me when I saw it was the pedestrian crossing button. Even though I am building a vision of seeing products and trying to figure out how they were made, some things I still forget that someone actually designed. When I saw the button, there was a sense of 'OMG' inside of me that made me realise someone actually designed that. It's been in front of me my entire life, and it's only now that I've actually realised.

01 / Research

Apple Design DNA

A visual language comparison between an Apple product and a comparable product from another brand, analysed across composition, proportion, form and visual balance.

Framework

Key Visual Design Principles

The comparison is analysed across four core visual design principles, each one is defined by my personal discussion below.

Composition

The way visual elements are arranged on a product. It's how each element will come together to not only work functionally, but visually, ensuring designers use the design principles like balance, emphasis, contrast, hierarchy, alignment and unity.

Proportion

This is the way each element compares to another, some might be bigger and some might be larger but that again narrows down to the design principles. You don't want the up volume to be any more emphasised compared to the down volume otherwise there will be confusion on which one is more important and it loses that sense of perfect proportionality considering that both buttons are equal.

Form

One of the most important parts of a design because it tells the story and helps show a point of difference to competition. Sometimes products do near identical things, however it's the form that distinguishes them and that's what makes consumers buy something over the other.

Visual Balance

It's a combination of everything, and is built with the design principles. When composition of elements, size of elements and the shape/form of elements aren't visually balanced, a product won't succeed and look like a mess. This may even cause user interface to be harmed as having some buttons not balanced with others just causes irritation to the ergonomics of interference.

Apple Product

AirPods Max

View product →
Comparable Product

Sony WH-1000XM5

View product →
Criteria
Apple Product
Comparable Product
Comparison Notes
Composition
Apple uses a more aesthetic composition than functional, placing large buttons on the tops of the ear cups, truly showing off the design and componentry. However, this composition is less practical as the user has to reach higher up the ear to access the buttons rather than the typical under the ear.
Sony uses composition of buttons to their advantage, using the same muted monotone colour and composing the buttons under the ear cups. This allows them to be hidden from the design and mainly for practicality and not for aesthetic use.
Apple's composition was aimed to be emphasised, whereas Sony's design really wanted to be discrete and utilise hidden composition to minimise the clutter on the design.
Proportion
The way that the pads and the actual body of the ears are the same size, connected with a distinctive transition between materials.
Having the outside edge of the ear cups taper down to a smaller oval than the actual padding itself allows the headphones to not feel so bulky and reduces weight on your head. This proportionality is transitioned from large pads to a small external surface with a tapered transition.
The proportions of the outside shell surfaces are very comparable between these products. As highlighted, Apple is very bold and emphasises symmetry between the padding and outside with no change in proportion, which allows balance. However, Sony goes for a scaled-down outside for a lightweight and less bulky feel, showing a large difference in the size proportionality of these components.
Form
The form is like traditional Apple, very smooth and uses heavy, prominent fillets on all components. The form of the headrest transitions from lightweight connection rods that connect to the ear pads, to a split hammock-like padding to distribute weight, which improves the ergonomic feeling of this product.
These headphones have a very simple form. The use of one colour all over reduces the emphasis on components, allowing everything to blend together. The form is so simple the headrest is one solid bar, but after further inspection there is a difference in material underneath for padding. However, using identical colouring helps hide the transition and focus on simplicity in the form. The angular tapered transition on the ear cups is the most visually noticeable part of the form, as the instant changes in angle change the way light reflects off its surface.
Apple goes for a more complex but smooth feel to its form, while Sony is very monotone and tries to mute its form. Apple is very consistent in its design between components, using heavy radii all over, whereas Sony uses angular and smooth design.
Visual Balance
Like most headphones the balance is strong, having even sized ear cups. However, the most prominent part of Apple's balance is how they utilised asymmetry, having most buttons on one side and then a large emphasised button on the other, which utilises asymmetry but also balances it by ensuring everything is equal in a way.
Sony is extremely visually balanced. Having the use of 'hidden' buttons from using a monotone colour all over allows just the form to be seen, and overall the product becomes visually balanced as typical symmetrical headphones do.
Both products compare to be visually balanced and there is minimal comparison between these products.
02 / Research

Visual Language Analysis

Analyse and compare the aesthetic qualities of six selected hand-held tools, focusing on visual language: composition, proportion, form and visual balance.

Product Analysis

Six hand-held tools analysed individually.

Craighill Swingtop Lighter
Product 01

Craighill Swingtop Lighter

View product →
  • — Form: Simple single moulded body with complex single-form componentry on top. The use of a solid, uniquely coloured ball right where you need to touch to initiate the lighter is a key emphasis on the form.
  • — Proportion: Very heavily weighted on the top with all these complex and small components used to light the flame, while there's a large use of 'negative' space for the body which compares significantly in proportionality to the top.
  • — Composition: Simple base with no extra components and a highly crowded, visually complex composition of elements on the top.
  • — Visual Balance: Solid empty base with lots of surface area, while the top is heavy and complex but low profile to counteract the balance.
Makita cordless drill
Product 02

Makita Cordless Drill

View product →
  • — Form: Typical drill style, a heavy weighted battery at the bottom on the handle, with the chuck and motor on top of the hand.
  • — Proportion: Very top heavy, with the battery being the only weight at the bottom of the handle, causing the proportions to be stronger on top. The taper is very strong from the back where the motor is, down to the tip of the drill bit.
  • — Composition: This product has a very complex composition, with buttons, visual transitions, material changes and text all over, and not very simplified.
  • — Visual Balance: I don't find the visual balance strong, and that is consistent with a variety of general hand tools in the industry. The quantity of elements, buttons and material changes just doesn't allow for simplicity and balance.
Leatherman multi-tool
Product 03

Leatherman Multi-tool

View product →
  • — Form: Angular, with the grips at the focus point on the end, concealing extra tools where the handles are.
  • — Proportion: The proportions are relevant to the pocket sized functionality, having small utility products like knives, screwdrivers and scissors fit proportionally inside the handles without overpowering the design.
  • — Composition: The composition is very complex, having elements all over, making the design seem visually complicated at first glance. However, it is evident that all internal tools are composed in a line for easy sorting.
  • — Visual Balance: Having equal tools on both sides of the symmetrical tool, with the grips at the point, makes for perfect balance and a visually equal design.
Festool joiner
Product 04

Festool Joiner

View product →
  • — Form: Very complex, like most trade industry hand tools, with transitions, buttons and features all over. A very large front face for the timber connection point, and a lightweight, thinner end for hand holding.
  • — Proportion: Lightweight back and heavy front end.
  • — Composition: Elements are arranged towards where the cutter is, as they directly interfere with the blade or guides. Minimal componentry towards the rear.
  • — Visual Balance: Complex all over. It takes time to analyse the tool before you visually start to understand how it works.
Electric screwdriver
Product 05

Electric Screwdriver

  • — Form: Simple cylindrical shape for easy grip, with a matching case to keep it unified.
  • — Proportion: Very long handle with texture changes to indicate rotating parts or disconnecting parts of the shell.
  • — Composition: Similar to the proportions, the main turning end is emphasised at the end of the tool, and the buttons are perfectly aligned to where the thumb would sit when holding the product.
  • — Visual Balance: Due to the harmony and unity of both the case and the screwdriver itself, the visual balance is very smooth and strong. They utilise a simple texture change to highlight different parts and to balance out the plainness of a smooth, simple cylinder.
Sony PS5 DualSense wireless controller
Product 06

PS5 DualSense Controller

View product →
  • — Form: Very ergonomic, thanks to the large curved and bumped handles that mould into your palm. A typical dual-hand controller style.
  • — Proportion: Based on the size of hands, the buttons sit in reach of each corresponding finger. The joysticks sit at the thumbs and are also in reach of the top buttons.
  • — Composition: A very symmetrical design, with equal buttons on each side so each hand has its own set of buttons.
Reflection

Apple Design Analysis

What are 2 things you have learnt about Apple?

The main thing I have recently learnt about Apple is how important brand identity actually is, and how subconscious it actually is to consumers. When you pick up an Apple iPhone and learn how to use it, then pick up a MacBook, it becomes so subconscious how to use it because it uses the same icons and design interfaces, and things just flow together. Additionally, the visual looks of these two completely different products are so interconnected, with the same material finishes, radii, software and much more, that they feel unified.

Which elements of Apple's 'visual language' interest you and why?

My favourite visual language conveyed in Apple's products is the use of identical radii across all products; the edges of the laptops align perfectly with the edges of the iPhone.

Does form influence perceived usability or quality of handheld tools + torches?

Form definitely influences how you use handheld products. Some items have designated grooves for finger placement, helping indicate how to actually hold and grip the item properly. With objects like Apple iPhones, which are the most common handheld product, they have a very minimalist form but still fit in the hand, which is why every person has a different way of actually using the phone. Some people use two hands, some use one, but this suggests that a minimal form allows for more user expression on how to use the product, rather than a guided form telling you subconsciously how to use it.

Can you think of other products where you have observed cultural or emotional cues in their design?

I still struggle to visualise and realise emotional and cultural views in products. This is because it's not something I've been exposed to look at in my life. I am currently getting a lot better at seeing the importance of design elements in products, but truly, I am still figuring out how to see emotional and cultural elements.

Week 2 Material, Texture & Sensory 4 sections
Week 2 Key Concept

Material, texture + sensory experience

Notes

Material

The video "How to choose materials in product design?" by Design plus Morna really gave me an insight into materiality in a different way. The most obvious reason for materials that most general people and early learners think of is that it needs to be something suitable, but then suitable can mean many things. The video broke that down, and I found it fascinating that the first thing mentioned was functionality. I would always think of looks or feel as the first thing, but initially constraining your thoughts to what is the most functional and then beautifying it after makes the most sense to help make a product work at its best potential and look its best.

Key concept relations

Then when I link my findings back to the key concept, I realise that once you select the material that is suitable, you then explore the following ways to add textures to help that product become even better when needed. Then, when the material is right and has the right textures embossed, cut or extruded on them, it starts to develop that sensory experience.

Realisation

Now, when I am going to look further at products, I feel like I am going to be able to break down components in a more detailed way. For example, looking at the legs of an office chair directly in front of me while writing this, they are made of metal because there is more weight being put on them, so that is the functional reason. Then the arms, which follow a similar form and colour, are just made of plastic because it does not require as much strength and allows for them to be light and easy to move up and down.

Reflection

Huskee Cup Research

Huskee Cup charcoal made from coffee husk
Product

Huskee Cup

Type
Reusable coffee cup
Material
Coffee husk biopolymer
Designer
Vert team
Maker
Huskee (Australia)
View product →

How would you describe the Huskee Cup?

I would describe this Huskee cup as innovation in the realm of materials, not form. There are many cups out there that don't use handles and have bumps on them, so I don't see that as innovation, but literally using coffee husks to make a coffee cup is very innovative and makes total sense. I would also describe this cup as very cafe friendly, as they mention they have different styles and matching saucers.

Who was it designed for?

I don't see this cup being designed for a specific person, but for anyone who likes this style of cup, and even for cafes this product is suitable. It's designed for someone who has a preference for this style of coffee cup, or for the greenies out there who want to support environmentally friendly design.

Who designed it?

Designed by the Vert team for the Huskee group. (Australian)

What are your thoughts on using waste as materials?

I believe using waste as materials works well in product design if it has a proper connection to the product, which this definitely achieves. Coffee husk for a coffee cup is just perfect. However, I don't believe designers should go out of their way to completely invent a new type of sustainability approach unless it has meaning and doesn't ruin the manufacturing cost, which then affects the price for consumers.

03 / Research

Material, Texture & Sensory Experience: Dyson

A comparative analysis of material choice, texture and sensory experience: how a product feels, sounds and responds in the hand, across two Dyson products.

Dyson Product 01

Dyson V16 Piston Animal Cordless Vacuum

View product →
Dyson Product 02

Dyson Supersonic™ Travel Hair Dryer

View product →
Aspect
Product 01
Product 02
Comparison
Material
Lightweight plastics and aluminium to help lift and maintain the weight while using the product. When used without the large stick, lighter materials are key as you need to lift the entire product with one hand and no support.
A smooth nylon for minimal heat transfer from internals to hands surface, also allows for lightweight holding which is important while holding a product in the air for a long length of time.
Very similar materials across as both are used for lightweight single hand held and this also helps link to the brand identity.
Texture
Plastics and aluminium for a smooth touch.
Very smooth all over for a soft holding feeling, with the textured circles at the bottom emphasising where not to hold due to incorrect centre of balance.
More plastics in the vacuum whereas the hair dryer is more premium and wanting to be displayed therefore it uses more premium feel of texture.
Colour & Emotion
The use of highlighting colours like red and blues indicates interactive parts, allowing consumers to easily know where to touch and use the product.
Pink and rose gold colours link to the feminine userbase. This attaches to the feminine base because they are more likely to represent and be emotionally attached to these colours in society.
The hair dryer uses colour as an aesthetic, however a more practical product like the vacuum that's very gender and age neutral, there's a large use of colours and unified in a way to emphasise practicality over aesthetic.
04 / Research

Material, Texture & Sensory Experience: Tools & Torches

A comparative analysis of material choice, texture and sensory experience between a hand-held tool and a torch.

Two-finger palm peeler
Hand-Held Tool

Two-Finger Palm Peeler

View product →
Aspect
Hand-Held Tool
Torch
Material
Plastic, for strength but also light weight, with some flexibility when sliding your fingers into the grooves.
Full metal body, feels strong and durable with some weight. A rubber flexible button end lets you really feel the in and out clicking.
Texture
Minimal texture on this product, as there is not much need to touch it other than the contact point on the two fingers. The smooth plastic does give a gentle touch on the skin, though.
Smooth metal finish with ribs for grip on the otherwise smooth surface, and bumps on the rubber to feel where to push and to grip.
Sensory Experience
Amazing. The first time using this I was in awe of the control I had. Sometimes it is hard to explain the feeling of something through words, however just the way the product feels like a part of the human body makes it so easy to use and control. Products with generic handles cause you to actually use strength in order to hold the product, however this one does that for you and you just do the motion.
The most notable is the click of the button on the end. It's a strong feeling, so you know your light is either on or off and you're not guessing if you pushed it in enough.
Reflection

Dyson and Handheld Product Design Analysis

How did the Dyson's materials differ from the generic tools and torches, and what did that say about each product's personality, value or intended user?

I found Dyson to have very smooth metal finishes, with matte and glossy cylindrical surfaces, whereas other products have texture on their metal for more detail and a textile approach. It shows Dyson's simplicity within design, and how they value their complexity on the inside and through the use of colours (heavy with the use of red, blues, gold and silvers all on one product).

Which textures felt most comfortable or intuitive, and how could those qualities inform design choices for your torch's demographic?

Honestly, I find chrome and glossy metals very poor, as they leave hand and finger prints and highlight scratches in the surface, whereas matte finishes like Apple laptops completely eliminate that. When it comes to my design of a torch, I wouldn't use chrome or high gloss parts anywhere a hand regularly touches, only for subtle things like the rim of the torch we saw on the F300 Lumos Battery Operated Flashlight.

How did weight, temperature and tactility affect usability, and how would this change for a child, an elderly person or an outdoor professional?

I found weight to mean two different things: there's physical weight (how heavy it is), and there's weight in design (bold or striking colours or textures). Heavier products do feel more luxurious and solid, ensuring no rattles, making the product feel strongly designed and nice to hold, whereas light products feel cheap, like hollow plastics. Heavy colour is seen all over the Dyson vacuum; they use so many colours in terms of metals and red and blue that it feels heavy on the colours all over, but the actual design itself is so 'basic' and simple. When we take this to how a young person might encounter weight, they might be drawn towards heavy colours and low weight plastic materials, as they are not as observant or drawn towards luxury items. Whereas older people might like low weight colour on the product and a heavy material, to feel like it has more quality to it.

What emotions did different materials evoke (e.g. metal = durable, rubber = comfort), and how could these cues support your torch's identity?

Metal: luxurious, strong, techy, smooth, electronic, bold.
Plastic: cheap, smooth, lightweight, careless.
Rubber: bonding, grippy, strong connection to self, promotes tactile emotions.
Glass: fragile, luxurious, smooth, wow factor.

Week 3 Colour 4 sections
Week 3 Key Concept

Colour theory + emotional connection

Notes

Personality in design

The video by Don Norman on his theory of emotional design really opened my mind. When I first think of the word personality and link that across to the design of a product, or design in general, I instantly think 'oh yeah, they might put a sticker on the product or paint it a different colour' to really make it feel like their own special product. However, watching this video opened my horizon to something I was actually searching for, and I didn't know what it was. I learnt that design doesn't always have to fit the 'boring' practical market, and sometimes you just need to explore what you love in design, even if it doesn't functionally work the best as it could. That made me very optimistic as a designer, because I find that some things I really want to make, or ideas I have, I always second guess myself because they are too 'crazy' or 'unrealistic', but as Don Norman mentioned, that is what brings out personality in design and that is what makes people actually like a product. This video was a major eye opener for me as a designer, because it will allow me to express more creativity, which is the most important thing about being a great designer over a good designer. I also really appreciated how he said sometimes you do need things to be functional, but that would also bring out the personality, because functional things last for years and over time things become attached emotionally to people.

Emotion and the customer

The video "Emotional Design: How Products are Designed with Meaningful Qualities" made a point that was interesting, and something I have thought about recently. The narrator said they chose this light over another even though they do the same things, and that is because of emotion. Emotion is so skimmed over in my head, and now I am actually realising how big of an impact it actually has for the perspective of customers who will buy your product. Matter of fact, the first thing someone will judge your product on is emotion, even if it is subconscious, things like 'will this work in my home', 'will this feel nice', 'is it the right colour'. These quotes are all things I see people analyse when I am working in my current casual job as a retail store worker, and now linking design to this actually brings me closer to understanding what customers want, and it is all because of emotion.

Reflection

Panton Chair Design Reflection

Panton Chair in glossy black by Verner Panton for Vitra
Product

Panton Chair

Type
Cantilevered single-piece chair
Material
Moulded plastic, glossy lacquer
Designer
Verner Panton
Maker
Vitra (1967)
View product →

How would you describe the Panton chair?

Honestly, I am not a major fan of the Panton chair, simply because I find plastic moulded furniture outdated and very cheap. It reminds me of something you would see at IKEA in the kids section. But researching into the behind the scenes of this design, the use of a cantilever design embracing the suspension for a more comfortable and fluid feeling is great design behaviour.

Who was it designed for?

This chair was designed to be easily mass produced for a large demographic, not as an art piece but rather something everyone has and can get their hands on.

Who designed it?

Designed by Verner Panton.

Which is your favourite Panton chair colour? Why?

I am not a major fan of bold colours in furniture, as that environmental aesthetic doesn't appeal to me; I like very neutral and simple colours. I would say the black version, as it feels strong and luxurious in a white environment. My colour language is very dependent on the environment around it.

05 / Studio Activity

Re-colour to Re-feel

Exploring how colour influences emotional perception by recolouring a single everyday object into three variants — its original scheme, one tuned for calmness, and one tuned for excitement or urgency.

Object: PlayStation 5 (PS5)

The PS5 recoloured across three emotional schemes.

PlayStation 5 — original colour scheme
Version 01 · Original

Original Colour Scheme

The original PS5 is very neutral, just using shades rather than colour. I find this a strong move by Sony as it allows the product to fit in any environment.

Furthermore, there are customisable options using aftermarket and on-brand shell replacements in different colours.

PlayStation 5 recoloured purple to evoke calmness
Version 02 · Calmness

Recoloured for Calmness

The calming PS5 came to me when my ink ran out. I was going to do an undercoat of grey and a top coat of purple, however upon the ink running out only half of the side could be grey. This unlocked a nice gradient I could work with. I prefer the colour purple for calm scenarios because it's dark and reflects with the sunset at night, making it still and moody.

When connecting purple with my gradient mishap, I created a nice pearlescent purple shine on the PlayStation which emphasises the smoothness and calmness of a dark purple night with a calm, gentle white.

PlayStation 5 recoloured orange to evoke excitement or urgency
Version 03 · Excitement / Urgency

Recoloured for Excitement or Urgency

Orange was the obvious choice for myself for the urgency as, typically with my personal branding, I've always gone for a bold orange as it strikes off the page. Hence I copied that all over the console to make it stand out in an environment. I kept the middle part black to not have any contrast and strongly emphasise the heavy colour the orange produces. I can imagine this on my desk, being a truly striking object from my white walls and desk.

I also added a slight pink LED strip to the side as it increases the urgency this product has, whereas the original is just black with no light.

06 / Studio Activity

Re-colour to Re-feel: Tool & Torch

Applying emotional recolouring to a hand-held tool and a torch — each rendered in three schemes (original, calm, and excited or urgent) to explore contrast, saturation and cultural colour meaning.

Hand-Held Tool: Craighill Chroma Scissors

Craighill Chroma Scissors, original colourway
Version 01 · Original

Original Colour Scheme

View product →

Craighill offer many colour variations, however I chose to focus on their main colourway as it is the most neutral colours that strongly complement the form, rather than colours dragging that meaning away. Being mostly almost silver, it is also a good base starting canvas for my recolouring.

Chroma Scissors recoloured pink and yellow for calmness
Version 02 · Calmness

Recoloured for Calmness

Because scissors are a very bold form, with their sharp edges and literally used to cut things, it is hard to make them feel calming. I went through every colour in my head. Red would be too gory, black would be too premium, grey would be too neutral and like the original. I then thought I need a very pastel and pale colour to draw the life out of the product and try to calm down the form. Then I looked at pastel colour palettes. Pink was the most common colour jumping off the screen. I thought of also using a secondary colour to define the handles from the metal form, like how Craighill do in their colourways. Yellow was my next choice because I felt it had a strong complement to pink without being too contrasting, like green would be, as green is pink's true complementary colour.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to recolour the Craighill Chroma Scissors for calmness, then refined by me.

Chroma Scissors recoloured deep red for urgency
Version 03 · Excitement / Urgency

Recoloured for Excitement or Urgency

When I think of urgency and scissors, I think of something that needs to link the sharpness of the scissors to the colour. The most obvious first choice for me was red, as red, when paired with scissors, can link to blood and accidentally cutting yourself. Although red can signify different meanings in other cultures, I still had to link it back to the product origin, America. In America red is a sign for danger, and subsequently here in Australia we also signify red with danger, like a stop sign or a red light on the dash. I think red was a perfect choice to link the danger of scissors, its urgency, and also linking to the symbolism of red blood colour which can happen with scissors. I also ensured the red was very deep and heavy, rather than pastel like the calmness recoloured pair; this was to ensure the urgency would pop off the product.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to recolour the Craighill Chroma Scissors for urgency, then refined by me.

Torch: Dolphin Torch

Dolphin Torch in original yellow and black colour scheme
Version 01 · Original

Original Colour Scheme

The colours represented from this torch feel very industrial and commercially driven, with the strong yellow to indicate 'grab me' or to be easily found. I feel like this product is a very strong product that is used in Aussie homes to look around in a blackout or search through the dark shed. Nothing about the colour suggests premium, and it links back to a more 'grab me in need' feeling. It speaks to me as a very emergency driven light for all tough scenarios.

Dolphin Torch recoloured off-white and tan with warm light for calmness
Version 02 · Calmness

Recoloured for Calmness

For the calm version I wanted to make a torch that didn't only feel calming, but also fictionally was calming, hence I decided to use a nice warm light emission. For the body I linked the torch back to interior design, because lighting is one of the most important aspects to that design genre, so I thought about a nice tan colour mixed with a nice warm light to give those earthy relaxation feelings and put that onto my torch. Off white was a nice choice, as pure white is a bit too bold, so muting it with a nice darker brown to be off white helped relax the form. Subsequently I introduced that signature warm lighting emitting from the object to signify the relaxation of a nicely lit room.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to recolour the Dolphin Torch for calmness, then refined by me.

Dolphin Torch recoloured glow-in-the-dark green for urgency
Version 03 · Excitement / Urgency

Recoloured for Excitement or Urgency

When I think about urgency and lighting I think of white flashing lights you see in movies, typically for deaf people who need warning signs in hospitals if there's an evacuation. Then I thought, in a blackout emergency, you need to urgently find the torch to light up the room, and what better way of finding a light in an emergency than to have it glow right in front of you. Hence putting these two aspects together, you get a bold pure white light emitting out the end with a glow in the dark body, ready for those urgent situations in the darkness of an evacuation or emergency.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to recolour the Dolphin Torch for urgency, then refined by me.

Reflection

Colour Reflections

In the "Emotion Through Colour" activity, which colours most changed the object's emotional tone, and why did those hues affect perception so strongly?

When going from a neutral, monochromatic colour like white, off-white, black or grey, which have very muted tones, then converting that to a very heavy colour like bright orange or solid blue, the product goes from little emotion to a massive 'in your face' feeling. Depending on the colour, something like orange makes you feel very alert, as if the product is jumping at you, but light pinks really feel chill, calm and dainty.

What did the Panton Chair reveal about colour's role in product identity?

The Panton Chair, being a very simple single-mould product with not a lot of detail to its body, relies on other design elements to stand out. Implementing a range of colours helps develop that idea within this product, and additionally I found it releases personality into environments. If you have just one single chair as a feature piece in an environment, you may give it a strong and vibrant colour, however if you have many and don't want to overcrowd a space, give it a more neutral, low-tone colourway to help the form stand out.

What challenges came from balancing emotional expression with usability, and how will you navigate this in your torch's colour choices?

For me, colour doesn't impact usability, however one thing that came to mind when you compare torch and colour is the difference in the colour of light that the beam can emit. So I would say no impact from the actual colour of the torch's body, however yes, it can impact significantly the colour of light being emitted. I found, looking around my home, some bulbs are very dull and yellow, whereas new lights are white and strong. This really affects the way I feel too. If the torch is for environmental use, like being a nice emotional light, then maybe go for a warm yellow, but if it's for practicality, go for a pure, strong white.

Week 4 Form & Semiotics 4 sections
Week 4 Key Concept

Semiotics + meaning

Notes

Understanding semiotics

After watching the video "What is Semiotics?" by Occam's Answers to give me a definition on exactly what semiotics means, I have become familiar with and do understand the concept. The examples provided in the video are strong, like the save icon or the hamburger icon, because those I actually do correlate to, and when you actually compare the image to the icon, it is crazy how much story and meaning it gives to users.

Importance to industrial design

My next thought process was that this key concept is very graphical, and relies on images most importantly to actually convey the ideas. So then I go 'how does this link to product design?'. This is something I want to develop more ideas around, because currently I cannot see it working in products other than small embossed images, like the oil icon on my dipstick in my car, or the power icon on a remote, because technically it is still a graphical perspective just implemented into the product design realm.

Reflection

Snoopy Lamp Reflection

Snoopy table lamp in black with Carrara marble base, by Castiglioni for Flos
Product

Snoopy Table Lamp

Type
Table lamp
Material
Enamelled metal, Carrara marble base
Designer
Achille & Pier Giacomo Castiglioni
Maker
Flos (1967)
View product →

How would you describe Castiglioni's "Snoopy" with reference to the topic?

I would describe the Snoopy lamp as a luxury product that utilises form as its strength. When talking about materials, because this isn't a handheld product, the use of the reflective top dome is great, because as I mentioned earlier, this material finish on handheld products does show fingermarks.

Can products have personality?

Products can certainly have personality due to the way they sit in an environment. The lean on this product really captures personality, and pairing this reflection question to this product is a good way to first start seeing personality in design. I can compare this to my digital design of my own logo; I see it having a personality to it in terms of being joyful and waving at the viewer. Then you look at this lamp and it looks calm and relaxed, due to it leaning like a 'cool', relaxed person would on a wall.

Who designed it, and who was it designed for? (company)

Designed for Flos by the Italian brothers Achille and Pier Giacomo Castiglioni.

07 / Studio Activity

Form Speaks: Designing with Meaning

Exploring how form communicates symbolic meaning and function through semiotic principles in product design.

Object Analysis

Anglepoise Original 1227 desk lamp in jet black
Product

Anglepoise Original 1227

The Anglepoise Original 1227 is a British desk lamp designed by George Carwardine in 1935. It uses a constant-tension spring mechanism, the same principle found in human limbs, to hold its position anywhere within reach. Its exposed springs, jointed arm and simple shade have made it a lasting icon of functional industrial design.

Functional Form

Heavily exposed in this product, as all the elements used to make the product function are exposed, with no unnecessary casings or form changes to make the product look a different way. Its form is so simple and only depicts what is necessary.

Symbolic Form

The most symbolic part of this object that I love is the large 'eye' (the shade/bulb) casting down onto the surface to make it look like it's looking at what's under the light. The form, which consists of 3 moving parts, depicts the look of a human arm, symbolising its movement and that it can cast its light to wherever it reaches.

Denotation

Spring: a literal functional part of the movement mechanism, but exposed for visual interest.

Cable: the literal power supply from its base to the bulb, purposely lengthened and exposed at the bends to emphasise its anthropomorphic and technical design, and to also give more freedom of motion to the arm.

Connotation

Bulb/Shade: the single large bulb/shade gives it a human connection, as it feels like a large eye. Often large eyes emotionally attach to us as cute or gentle, and this allows the lamp to come alive.

Arm: similarly, the arm also brings emotion into the product to feel alive, as the form is directly linked to the feeling of a robotic arm.

Link to Pixar: I also find a symbolic reference with this product from the use of this lamp in Pixar's branding. It causes people who look at the product to recognise it as fun, alive, friendly and cute. However, this trend would only be placed on society once Pixar's brand became more recognisable. When the product first released in 1935, this emotional and symbolic connection wouldn't have been possible or recognised.

Note on Method

Due to time restraints I was unable to produce these redesign ideas using traditional sketching tools, so I used rapid AI prototyping tools instead. These were still helpful in conveying my strong ideas, just in a quicker time.

Re-Design

Anglepoise lamp shown at full size beside a smaller baby-sized version

Baby Version

A version made for kids. It keeps the large head and lampshade to symbolise the big eyes of a baby, making it feel cute.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to redesign the Anglepoise 1227 as a smaller baby version, then refined by me.

Anglepoise lamp redesigned with a curved, flexible noodle-like arm

Flexible Version

The rigid jointed arm is replaced with a fully bendable body, symbolising freedom and a fun, dancing, fluid emotion. It lets the user shine light wherever they want, moving and posing however they like rather than being stuck in place.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to redesign the Anglepoise 1227 with a flexible, bendable body, then refined by me.

08 / Studio Activity

Form Speaks: Designing with Meaning for Hand-held Tools and Torches

Exploring how form communicates symbolic meaning and function through semiotic principles in the design of hand-held tools and torches.

Hand-Held Tool Analysis

Yellow snap-blade utility knife with a black sliding thumb-catch and exposed blade

Utility Knife

Functional Form

The functional form is great when in hand. The sliding mechanism perfectly aligns with your thumb, which allows for so much ease of force and power sliding a knife up and down without using the second hand to pull it out. The form is simple, easy to control, low effort, and only requires one hand.

Symbolic Form

The symbolic form is very aggressive. The blade jolts out the end, like it's trying to stab something, and the pointed plastic end when the blade's retracted shows that this is danger out this end. The sharp angles and exposed blade help emphasise to users that this tool is not to be symbolically messed around with but to be cautious. This shows a good representation of turning symbolism into a safety guide.

Torch Analysis

Black Maglite ML300L LED flashlight
Functional Form

Functionally it is perfect. Here is your handle (the long stick), and here is the light (the fat bulb on the end). No unnecessary features, just a simple form that is derived from its 2 functional needs.

Symbolic Form

Symbolically I instantly see the Maglite as 'the torch'. This links back to my key concept ideation earlier, how I see symbols and semiotics as very 2D graphics. From the side of the Maglite you instantly see the form of a torch. Because it is so basic, its symbolism is so easy to understand no matter the colour or details. It is just so instantly recognisable as 'here is a torch, there is the handle, and I aim the bulge at the end towards what I'm lighting up'.

Re-Design

Utility knife redesigned with a soft, bubbly, rounded body

Safe Version

I made this version super bubbly and rounded so the knife feels more calming and safe to use. Softening every hard edge and angle strips away the aggression of the original, signalling a tool you can pick up without fear.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to redesign the utility knife with a bubbly, rounded, safer body, then refined by me.

Maglite ML300L redesigned with aggressive faceted body, added grip textures and sharp angles

Aggressive Version

I went super aggressive with this one, taking inspiration from the Subaru Project Midnight. Adding lots of unnecessary grip, textures and form redecisions with sharp angles and rough surfaces pushes the torch's symbolism hard toward the tactical, weapon-like end, showing how far form can drive meaning.

AI reference: Image generated with ChatGPT 4 (OpenAI, 2026). The original product photo was used as a reference and prompted to redesign the Maglite with an aggressive, tactical body, added grip and sharp angles, then refined by me.

Reflection

Semiotics Reflections

Which forms and shapes communicated a clear message, and what cultural associations shaped how you read them?

The clearest one for me was the Maglite. Its basic handle and bulb shape instantly reads as 'torch' no matter the colour or detail, almost like a 2D graphic. The biggest cultural association I noticed was with the Anglepoise lamp, I read its big shade as a friendly, alive eye purely because of Pixar's branding, an association that wouldn't have existed when the lamp first released in 1935.

On the tools and torches, which symbolic cues (colour, form, proportion, detail) signalled their use, and how might that differ across cultures?

On the knife the sharp pointed end, exposed blade and even the yellow body all signal caution and 'cut', yellow being a warning colour.

How did cultural and social context shape your symbolic choices when redesigning a tool, and how could that guide design for diverse users?

When I redesigned the knife I went super bubbly and rounded so it felt calming and safe, softening every hard edge so someone could pick it up without fear. That choice was all about reassurance, which could guide designing for nervous users, kids or anyone who finds tools intimidating.

Which semiotic choices best communicated purpose or emotion, and how could you refine them so your torch reads clearly to everyone?

The simple, basic torch silhouette communicated purpose best, the handle and bulb combo is so easy to understand that anyone reads it as a torch straight away.

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